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Liskov Substitution Principle

Posted on February 1, 2022February 5, 2022 By thecodepathshala 5 Comments on Liskov Substitution Principle

Subtypes must be substitutable for their base types without altering the correctness of the program

Methods that use references to base classes must be able to use objects of derived classes without knowing it.

If S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program

Violating the Liskov’s Substitution Principle :

A Square is a Rectangle. Indeed it is a specialization of a rectangle. The “IS A” makes you want to model this with inheritance. However if in code you made Square derive from Rectangle, then a Square should be usable anywhere you expect a Rectangle. This makes for some strange behavior as follows:

class Rectangle {
protected:
    uint32_t m_width, m_height;

Public:
    Rectangle(const uint32_t width, const uint32_t height) : m_width{width}, m_height{height} {}
    uint32_t get_width() const { return m_width; }
    uint32_t get_height() const { return m_height; }
    virtual void set_width(const uint32_t width) { this->m_width = width; }
    virtual void set_height(const uint32_t height) { this->m_height = height; }
    uint32_t area() const { return m_width * m_height; }

};
class Square : public Rectangle {
Public:
    Square(uint32_t size) : Rectangle(size, size) {}
    void set_width(const uint32_t width) override { this->m_width = m_height = width; }
    void set_height(const uint32_t height) override { this->m_height = m_width = height; }
};
void process(Rectangle &r) {
    uint32_t w = r.get_width();
    r.set_height(10);
    assert((w * 10) == r.area()); // Fails for Square <--------------------
}
int main() {
    Rectangle r{5, 5};
    process(r);
    Square s{5};
    process(s);
    return EXIT_SUCCESS;
}
  • As you can see above, we have violated Liskovs’s Substitution Principle in the void process(Rectangle &r) function. Therefore Square is not a valid substitute of Rectangle.
  • If you see from the design perspective, the very idea of inheriting Square from Rectangle is not a good idea. Because Square does not have height & width, rather it has the size/length of sides.

Solution:

Use dynamic_cast to check the type of the class. This is not a good Idea.

void process(Rectangle &r) {
    uint32_t w = r.get_width();
    r.set_height(10);
    if (dynamic_cast<Square *>(&r) != nullptr)
        assert((r.get_width() * r.get_width()) == r.area());
    else
        assert((w * 10) == r.area());
}

No need to create a separate class for Square. Instead, you can simply check for bool flag within the Rectangle class to validate Square property. Though not a recommended way. This is just OK.

void process(Rectangle &r) {
    uint32_t w = r.get_width();
    r.set_height(10);
    if (r.is_square())
        assert((r.get_width() * r.get_width()) == r.area());
    else
        assert((w * 10) == r.area());
}

Best Solution: Use proper inheritance hierarchy

Create base class name Shape and inherit this class to Circle and Rectangular derived class.

class Shape {
public:
    virtual uint32_t area() const = 0;
};
class Rectangle : public Shape {
Public:
    Rectangle(const uint32_t width, const uint32_t height) : m_width{width}, m_height{height} {}
    uint32_t get_width() const { return m_width; }
    uint32_t get_height() const { return m_height; }
    virtual void set_width(const uint32_t width) { this->m_width = width; }
    virtual void set_height(const uint32_t height) { this->m_height = height; }
    uint32_t area() const override { return m_width * m_height; }
private:
    uint32_t m_width, m_height;
};
class Square : public Shape {
public:
    Square(uint32_t size) : m_size(size) {}
    void set_size(const uint32_t size) { this->m_size = size; }
    uint32_t area() const override { return m_size * m_size; }
private:
    uint32_t m_size;
};
void process(Shape &s) {
    // Use polymorphic behaviour only i.e. area()
}

Another Example:

Violating the Liskov’s Substitution Principle
  • There is a abstract base class “Bird” in which there is 1 pure virtual function “Fly”.
  • The Bird class derived in Parrot class. Parrot class can have the Fly function. So this is good.
  • The Bird class derived in Ostrich class. Ostrich class should not have the Fly function. So this is not a good implementation.
   class Bird {
      public:
      virtual void Fly();
   };
   class Parrot : public Bird {
      public:
      void Fly() { throw new NotImplementedException(); } // To implement
   };
   class Ostrich : public Bird {
      public:
      void Fly() { throw new NotImplementedException(); } // How to implement this, Ostrih can't fly??
   };
Solution:
class Bird {
   };
   class FlyingBird : public Bird {
      public:
      virtual void Fly() { throw new NotImplementedException(); }
   };
   class Parrot : public FlyingBird {
      public:
      void Fly() { throw new NotImplementedException(); }
   };
   class Ostrich : public Bird {
   };
C++, C++, Design Pattern, SOLID Principle, System Design Tags:c++, design pattern, solid

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Comments (5) on “Liskov Substitution Principle”

  1. Pingback: SOLID Design Principles in C++ - The Code Pathshala
  2. Pingback: Dependency Inversion Principle - The Code Pathshala
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