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Socket Programming

Posted on October 31, 2021November 14, 2021 By thecodepathshala 8 Comments on Socket Programming

What is socket programming?

Socket programming is a way of connecting two nodes on a network to communicate with each other. One node(socket) listens on a particular port at an IP, while other socket reaches out to the other to form a connection. Server forms the listener socket while client reaches out to the server.

In real life, socket is a medium to connect two devices or systems. It can be either a phone charger plugging into the socket or a USB cable into our laptop. In the same way, Sockets let applications attach to the local network at different ports. Every time a socket is created, the program has to specify the socket type as well as the domain address.

diagram for server and client model(System calls)

State diagram :

Stages for server:

Socket creation:

int sockfd = socket(domain, type, protocol)

sockfd: socket descriptor, an integer (like a file-handle)
domain: integer, communication domain e.g., AF_INET (IPv4 protocol) , AF_INET6 (IPv6 protocol)
type: communication type
SOCK_STREAM: TCP(reliable, connection oriented)
SOCK_DGRAM: UDP(unreliable, connection less)
protocol: Protocol value for Internet Protocol(IP), which is 0. This is the same number which appears on protocol field in the IP header of a packet.

Setsockopt:

int setsockopt(int sockfd, int level, int optname,
 
               const void *optval, socklen_t optlen);

This helps in manipulating options for the socket referred by the file descriptor sockfd. This is completely optional, but it helps in reuse of address and port. Prevents error such as: “address already in use”.

Bind:

int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);

After creation of the socket, bind function binds the socket to the address and port number specified in addr(custom data structure). In the example code, we bind the server to the localhost, hence we use INADDR_ANY to specify the IP address.

Listen:

int listen(int sockfd, int backlog);

It puts the server socket in a passive mode, where it waits for the client to approach the server to make a connection. The backlog, defines the maximum length to which the queue of pending connections for sockfd may grow. If a connection request arrives when the queue is full, the client may receive an error with an indication of ECONNREFUSED.

Accept:

int new_socket= accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);

It extracts the first connection request on the queue of pending connections for the listening socket, sockfd, creates a new connected socket, and returns a new file descriptor referring to that socket. At this point, connection is established between client and server, and they are ready to transfer data.

Stages for client:

Socket connection:

Same as Server socket creation.

Connect:

int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);

The connect() system call connects the socket referred to by the file descriptor sockfd to the address specified by address. Server’s address and port is specified in address.

Send/Receive:

The send() and recv() calls specify:

  • The sockets on which to communicate
  • The address in the storage of the buffer that contains, or will contain, the data (addr_of_data, addr_of_buffer)
  • The size of this buffer (len_of_data, len_of_buffer)
  • A flag that tells how the data is to be sent
The steps involved in establishing a socket on the client side are as follows:
  • Create a socket with the socket() system call
  • Connect the socket to the address of the server using the connect() system call
  • Send and receive data. There are a number of ways to do this, but the simplest is to use the read() and write() system calls
The steps involved in establishing a socket on the server side are as follows:
  • Create a socket with the socket() system call
  • Bind the socket to an address using the bind() system call. For a server socket on the Internet, an address consists of a port number on the host machine
  • Listen for connections with the listen() system call
  • Accept a connection with the accept() system call. This call typically blocks until a client connects with the server
  • Send and receive data

Implementation(code) for client and server:

Simple example: github link

Connecting Multiple Clients Without Multithreading:

Now, we see is how a single client is connected to a socket in a server. But, we have multiple clients connected to a server and each has a different socket.

One way to achieve this feat is by using multithreading. But only someone who has done multithread programming knows it can lead to madness. They are very difficult to code and debug. Even if you end up programming them neatly, the results can be unpredictable. Not to mention the fact that they are not scalable for a large number of clients and there is also a chance of deadlocks occurring.

To tackle these issues, we try to support multiple clients on a network without using multithreading. To help us with this, we have a special function known as select(). 

select() function:

Select is a Linux command which uses fd_set data structure and allows us to monitor multiple file descriptors. It gets activated as soon as any file descriptor sends data. Hence it works like an interrupt handler. If some data is there that is to be read on one of the sockets then it is select() that provides that information. It then returns the total number of socket handles that are ready and contained in the fd_set structures.

There are four macros that are associated with the select function, used for manipulating and checking the descriptor sets.

  • *FD_ZERO(set) – Initializes the set to an empty set. A set should always be cleared before using.
  • *FD_CLR(s, set) – Removes socket s from set.
  • *FD_ISSET(s, set) – Check to see if s is a member of set and returns TRUE if so.
  • *FD_SET(s, set) – Adds a socket s to set.

Using these four macros and the select function, one can handle multiple clients using a single thread.

fd_set readfds;

// Clear an fd_set
FD_ZERO(&readfds);  

// Add a descriptor to an fd_set
FD_SET(master_sock, &readfds);   

// Remove a descriptor from an fd_set
FD_CLR(master_sock, &readfds); 

//If something happened on the master socket , then its an incoming connection  
FD_ISSET(master_sock, &readfds); 

Activating select: Please read the man page for select to check all the arguments for select command.

activity = select( max_fd + 1 , &readfds , NULL , NULL , NULL);

Code for select :

//Example code: A simple server side code, which echos back the received message.
//Handle multiple socket connections with select and fd_set on Linux
#include <stdio.h>
#include <string.h> //strlen
#include <stdlib.h>
#include <errno.h>
#include <unistd.h> //close
#include <arpa/inet.h> //close
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/time.h> //FD_SET, FD_ISSET, FD_ZERO macros
	
#define TRUE 1
#define FALSE 0
#define PORT 8888
	
int main(int argc , char *argv[])
{
	int opt = TRUE;
	int master_socket , addrlen , new_socket , client_socket[30] ,
		max_clients = 30 , activity, i , valread , sd;
	int max_sd;
	struct sockaddr_in address;
		
	char buffer[1025]; //data buffer of 1K
		
	//set of socket descriptors
	fd_set readfds;
		
	//a message
	char *message = "ECHO Daemon v1.0 \r\n";
	
	//initialise all client_socket[] to 0 so not checked
	for (i = 0; i < max_clients; i++)
	{
		client_socket[i] = 0;
	}
		
	//create a master socket
	if( (master_socket = socket(AF_INET , SOCK_STREAM , 0)) == 0)
	{
		perror("socket failed");
		exit(EXIT_FAILURE);
	}
	
	//set master socket to allow multiple connections ,
	//this is just a good habit, it will work without this
	if( setsockopt(master_socket, SOL_SOCKET, SO_REUSEADDR, (char *)&opt,
		sizeof(opt)) < 0 )
	{
		perror("setsockopt");
		exit(EXIT_FAILURE);
	}
	
	//type of socket created
	address.sin_family = AF_INET;
	address.sin_addr.s_addr = INADDR_ANY;
	address.sin_port = htons( PORT );
		
	//bind the socket to localhost port 8888
	if (bind(master_socket, (struct sockaddr *)&address, sizeof(address))<0)
	{
		perror("bind failed");
		exit(EXIT_FAILURE);
	}
	printf("Listener on port %d \n", PORT);
		
	//try to specify maximum of 3 pending connections for the master socket
	if (listen(master_socket, 3) < 0)
	{
		perror("listen");
		exit(EXIT_FAILURE);
	}
		
	//accept the incoming connection
	addrlen = sizeof(address);
	puts("Waiting for connections ...");
		
	while(TRUE)
	{
		//clear the socket set
		FD_ZERO(&readfds);
	
		//add master socket to set
		FD_SET(master_socket, &readfds);
		max_sd = master_socket;
			
		//add child sockets to set
		for ( i = 0 ; i < max_clients ; i++)
		{
			//socket descriptor
			sd = client_socket[i];
				
			//if valid socket descriptor then add to read list
			if(sd > 0)
				FD_SET( sd , &readfds);
				
			//highest file descriptor number, need it for the select function
			if(sd > max_sd)
				max_sd = sd;
		}
	
		//wait for an activity on one of the sockets , timeout is NULL ,
		//so wait indefinitely
		activity = select( max_sd + 1 , &readfds , NULL , NULL , NULL);
	
		if ((activity < 0) && (errno!=EINTR))
		{
			printf("select error");
		}
			
		//If something happened on the master socket ,
		//then its an incoming connection
		if (FD_ISSET(master_socket, &readfds))
		{
			if ((new_socket = accept(master_socket,
					(struct sockaddr *)&address, (socklen_t*)&addrlen))<0)
			{
				perror("accept");
				exit(EXIT_FAILURE);
			}
			
			//inform user of socket number - used in send and receive commands
			printf("New connection , socket fd is %d , ip is : %s , port : %d
				\n" , new_socket , inet_ntoa(address.sin_addr) , ntohs
				(address.sin_port));
		
			//send new connection greeting message
			if( send(new_socket, message, strlen(message), 0) != strlen(message) )
			{
				perror("send");
			}
				
			puts("Welcome message sent successfully");
				
			//add new socket to array of sockets
			for (i = 0; i < max_clients; i++)
			{
				//if position is empty
				if( client_socket[i] == 0 )
				{
					client_socket[i] = new_socket;
					printf("Adding to list of sockets as %d\n" , i);
						
					break;
				}
			}
		}
			
		//else its some IO operation on some other socket
		for (i = 0; i < max_clients; i++)
		{
			sd = client_socket[i];
				
			if (FD_ISSET( sd , &readfds))
			{
				//Check if it was for closing , and also read the
				//incoming message
				if ((valread = read( sd , buffer, 1024)) == 0)
				{
					//Somebody disconnected , get his details and print
					getpeername(sd , (struct sockaddr*)&address , \
						(socklen_t*)&addrlen);
					printf("Host disconnected , ip %s , port %d \n" ,
						inet_ntoa(address.sin_addr) , ntohs(address.sin_port));
						
					//Close the socket and mark as 0 in list for reuse
					close( sd );
					client_socket[i] = 0;
				}
					
				//Echo back the message that came in
				else
				{
					//set the string terminating NULL byte on the end
					//of the data read
					buffer[valread] = '\0';
					send(sd , buffer , strlen(buffer) , 0 );
				}
			}
		}
	}
		
	return 0;
}

Compile the file and run the server.
Use telnet to connect the server as a client.

Try running on different machines using following command:

telnet localhost 8888
Code explanation:
  • We have created a fd_set variable readfds, which will monitor all the active file descriptors of the clients plus that of the main server listening socket.
  • Whenever a new client will connect, master_socket will be activated and a new fd will be open for that client. We will store its fd in our client_list and in the next iteration we will add it to the readfds to monitor for activity from this client.
  • Similarly, if an old client sends some data, readfds will be activated and we will check from the list of existing client to see which client has send the data.

Frequently Asked Questions:

What is TCP socket programming?
Socket Programming is used to establish communication between two network nodes.

Is socket programming still used?
Yes, socket programming is still widely used.

What is the best language for socket programming?
Java and C#/C++ are the best languages for socket Programming.

What is a socket HTTP? Why is socket programming used?
Socket programming is used to create endpoints to establish communication between network nodes.

Can socket programming be done in Windows?
Yes, socket programming can be done in Windows using Winsock.

Chat-room application for multiple client with multithreading:

Chatroom-application GitHub link

C++, Programming

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C++ Vector in 20 Minutes! 🔥

In this practical C++ Vector tutorial, we will learn C++ STL Vector from basics to interview-level concepts with complete code examples.

Instead of only learning theory, we will actually write and run code to understand how Vector works, how to use its important functions, and how Vector is used in DSA and coding interviews.

If you're preparing for DSA, LeetCode, coding interviews, placements, or learning C++ STL, this video is for you. 🚀

🔥 WHAT YOU WILL LEARN

00:00 – C++ Vector Introduction
00:50 – What is Vector?
02:00 – Array vs Vector
03:30 – Vector Declaration & Initialization
05:00 – Adding Elements with push_back()
06:30 – Removing Elements with pop_back()
07:30 – Accessing Vector Elements
08:30 – size() vs capacity()
10:00 – How push_back() Works Internally
12:00 – reserve() vs resize()
14:00 – Traversing a Vector
15:30 – Important Vector Functions
17:00 – Sorting & Searching a Vector
18:30 – Vector Time Complexity
19:30 – DSA & Coding Interview Tips

💻 PRACTICAL CODE COVERED

✅ vector(int) declaration
✅ Vector initialization
✅ push_back()
✅ pop_back()
✅ size()
✅ capacity()
✅ front()
✅ back()
✅ empty()
✅ clear()
✅ reserve()
✅ resize()
✅ Indexing
✅ Traversal using loops
✅ Range-based for loop
✅ Iterators
✅ Sorting
✅ Searching
✅ Practical DSA usage

🧠 IMPORTANT VECTOR CONCEPTS

• What exactly is a Vector?
• Array vs Vector
• Dynamic Array
• size() vs capacity()
• What happens inside push_back()?
• Vector memory allocation
• Vector reallocation
• reserve() vs resize()
• Why Vector indexing is O(1)
• Vector time complexity
• Amortized O(1) push_back()

🎯 WHY SHOULD YOU LEARN VECTOR?

Vector is one of the most frequently used containers in C++ DSA.

You will see Vector regularly in:

🔥 LeetCode Problems
🔥 Coding Interviews
🔥 Competitive Programming
🔥 DSA Problems
🔥 Product-Based Company Interviews
🔥 Placement Coding Rounds

After this video, you should be able to confidently create, modify, traverse and use a Vector in your DSA problems.

💡 INTERVIEW QUESTIONS YOU SHOULD BE ABLE TO ANSWER

👉 What is a Vector in C++?
👉 How is Vector different from an Array?
👉 What is the difference between size() and capacity()?
👉 What happens when push_back() exceeds capacity?
👉 Why is Vector indexing O(1)?
👉 What is the difference between reserve() and resize()?
👉 What is the time complexity of push_back()?
👉 When should you use Vector instead of an Array?

🚀 LEARN C++ STL → MASTER DSA → CRACK CODING INTERVIEWS

This video is part of the C++ STL learning series on TheCodePathshala.

Subscribe to TheCodePathshala for:
✅ C++
✅ DSA
✅ C++ STL
✅ LeetCode
✅ Coding Interview Preparation
✅ System Design
✅ Software Engineering Concepts

If this video helped you understand C++ Vector, LIKE 👍 the video and SUBSCRIBE 🔔 to TheCodePathshala.

Comment below:
What should we cover next in the C++ STL series?

#CPP #CPlusPlus #STL #Vector #DSA #CodingInterview #CPPSTL #LeetCode #Programming #DataStructures 

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C++ Vector in 20 Minutes 🔥 | Practical Tutorial with Complete Code | DSA & Interviews
C++ Vector + 20 Minutes + Complete Tutorial + DSA + Coding Interviews

Agar aap C++ mein DSA ya Coding Interview ki preparation kar rahe hain, toh ek STL container aapko sabse zyada use karna padega — Vector! 🔥

Lekin kya aapko actually pata hai ki Vector internally kaise kaam karta hai?

Normal array aur vector mein actual difference kya hai?

size() aur capacity() alag kyun hote hain?

push_back() ke peeche kya hota hai?

Aur sabse important — reserve() aur resize() mein kya difference hai?

Is video mein hum C++ STL Vector ko zero se interview level tak samjhenge — sirf functions nahi, balki vector ke internal working, memory allocation aur time complexity ko bhi understand karenge.

🚀 C++ VECTOR IN 20 MINUTES — COMPLETE GUIDE

🔥 IMPORTANT CONCEPTS

In this video, we'll understand:

✅ vector [int] v
✅ Vector vs Array
✅ Dynamic Array
✅ Contiguous Memory
✅ size()
✅ capacity()
✅ push_back()
✅ pop_back()
✅ reserve()
✅ resize()
✅ clear()
✅ empty()
✅ front() / back()
✅ operator[]
✅ Iteration
✅ Reallocation
✅ Amortized O(1) push_back()
✅ O(1) Random Access
✅ Vector Time & Space Complexity
✅ Interview-oriented Vector usage

🧠 SIZE vs CAPACITY

size() → Vector mein currently kitne elements hain.

capacity() → Current allocated storage mein maximum kitne elements fit ho sakte hain without another allocation.

Example:

vector[int] v;

v.push_back(10);
v.push_back(20);
v.push_back(30);

cout - v.size();
cout - v.capacity();

Size aur capacity ka difference samajhna vector ke internal working ko samajhne ke liye extremely important hai.

⚡ push_back() INTERNALLY KYA KARTA HAI?

Jab vector ke paas extra capacity hoti hai, push_back() new element ko available storage mein add kar deta hai.

Lekin jab:

size == capacity

toh vector ko larger memory block allocate karke existing elements ko move/copy karna pad sakta hai. Isi wajah se individual reallocation expensive ho sakti hai, although push_back() ka amortized complexity O(1) hota hai.

🚀 reserve() vs resize()

reserve(n)
→ Future growth ke liye capacity reserve karta hai.
→ Existing size ko change nahi karta.

resize(n)
→ Vector ke actual number of elements ko change karta hai.
→ Elements add ya remove ho sakte hain.

Ye dono functions coding interviews mein frequently confuse kiye jaate hain.

🎯 VECTOR INDEXING O(1) KYUN HAI?

Vector elements contiguous memory mein store hote hain.

Isliye:

v[i]

ko direct address calculation ke through access kiya ja sakta hai.

Conceptually:

address = base_address + i × sizeof(element)

Isi wajah se vector random access O(1) provide karta hai.

💼 CODING INTERVIEWS MEIN VECTOR

Vector DSA problems mein bahut commonly use hota hai:

🔥 Two Sum
🔥 Sliding Window
🔥 Prefix Sum
🔥 Sorting Problems
🔥 Binary Search
🔥 Two Pointers
🔥 Matrix / 2D Vector
🔥 Dynamic Programming
🔥 Graph Representation
🔥 Frequency Arrays
🔥 LeetCode Problems

Agar aap C++ mein DSA kar rahe hain, toh Vector ko sirf ek STL function nahi, balki dynamic array ke concept ke roop mein samajhna bahut important hai.

🔔 WHO IS THIS VIDEO FOR?

This video is perfect for:

✔️ C++ Beginners
✔️ DSA Beginners
✔️ Coding Interview Preparation
✔️ Placement Preparation
✔️ LeetCode Beginners
✔️ Competitive Programming
✔️ Software Engineer Interviews

Agar aapko C++ STL ko practical DSA + interview perspective se seekhna hai, toh TheCodePathshala ko subscribe karein. 🚀

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C++ Vector in 20 Minutes 🔥 | Complete Vector Tutorial for DSA & Coding Interviews
🔥 C++ STL IN 30 MINUTES — Complete Introduction for DSA & Coding Interviews!

Confused about C++ STL while solving DSA and LeetCode problems? In this video, we’ll understand the Standard Template Library (STL) from scratch and learn the most important concepts you actually need for competitive programming, DSA, placements and coding interviews.

Instead of spending hours learning STL, this 30-minute C++ STL crash course gives you a practical overview of the most important STL components with examples and complexity.

🚀 What You'll Learn

✅ What is C++ STL?
✅ Why STL is important for DSA
✅ STL Containers
✅ Vector
✅ Pair
✅ List
✅ Stack
✅ Queue
✅ Priority Queue
✅ Set
✅ Map
✅ Unordered Map / Set
✅ Iterators
✅ Important STL Algorithms
✅ sort()
✅ reverse()
✅ find()
✅ binary_search()
✅ lower_bound()
✅ upper_bound()
✅ min() / max()
✅ Time Complexity of important STL operations
✅ How STL helps in LeetCode & Coding Interviews

💡 Why Should You Learn STL?

If you're preparing for:

🔥 LeetCode
🔥 Coding Interviews
🔥 DSA Placements
🔥 Competitive Programming
🔥 Amazon / Microsoft / Google / Meta Interviews
🔥 C++ Programming

then knowing STL can significantly reduce the amount of code you need to write and help you focus on the actual problem-solving logic.

By the end of this video, you should have a clear roadmap of which C++ STL containers, functions and algorithms you need to learn for DSA.

👉 Subscribe to TheCodePathshala for practical DSA, C++, LeetCode and System Design videos.

👍 Like the video if this STL crash course helped you!

💬 Comment below: Which STL topic confuses you the most?

#️⃣ HASHTAGS

#Cpp #CPlusPlus #STL #CPPSTL #DSA #DSAInCPlusPlus #CodingInterview #LeetCode #CompetitiveProgramming #Programming #CppProgramming #Coding #SoftwareEngineering #TheCodePathshala

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C++ STL IN 30 MINUTES 🔥 | Complete STL Introduction for DSA & Interviews
Important!!
Is DSA required for FAANG interview 🇮🇳♥️
Bug free code | prod ready #google #leetcode #codeprep #codeadventure #codeeveryday
2 sum in O(n) #google #microsoft
Design a system for 10 million users #Design #google #microsoft #interview
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